3 ms·
90 FPS for redrawing the image according to the motion of your head, but the actual rendering of the scene can be much slower. Motion reprojection is basically
by Toutouxc 4y ago
90 FPS for redrawing the image according to the motion of your head, but the actual rendering of the scene can be much slower. Motion reprojection is basically the only way to make GPU-intensive games like MSFS playable in VR on < $1000 GPUs.
- jayd16 4y agoRetrojection is great but it can't make up for 50 fps.