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I am not exactly sure what they were working on, but I am not convinced that any code can be made non-allocating easily. For example, when you are building lar
by vHMtsdf 4y ago
I am not exactly sure what they were working on, but I am not convinced that any code can be made non-allocating easily.
For example, when you are building large trees with complex structures in the nodes and you need to both add/remove the nodes, the effort to make it non-allocating might be too much compared to just using C++ and writing things more naturally?