3 ms·
The PS2 was actually kind of ahead of its time in this regard, with programmable vector units right there in the middle of the rendering pipeline; you could ac
by mewse 4y ago
The PS2 was actually kind of ahead of its time in this regard, with programmable vector units right there in the middle of the rendering pipeline; you could actually write the equivalent of vertex shaders and even simple geometry shaders *long* before those were available on standard home GPUs. (although you had to code them in assembly)
No fragment shaders, though, it's true.
- Agentlien 4y agoI knew there were programmable vector units and fixed functionality for fragments. Seeing other responses here I feel I underestimated how flexible it was, not having worked with it myself.