3 ms·
In another subthread, we realized my memory was wrong and we were measuring millisecond collisions. The serving ID imbalance was a side-effect. Also, it might'v
by madrox 4y ago
In another subthread, we realized my memory was wrong and we were measuring millisecond collisions. The serving ID imbalance was a side-effect. Also, it might've been an int16 I was thinking of but turns out the whole thing was shadows on cave walls.