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Yes, a fair competition, I have no issue with. But here’s the rub - those competitor apps must use the “universal” apis. They don’t get to use UIKit, CoreData,
by anonymouse008 4y ago
Yes, a fair competition, I have no issue with.
But here’s the rub - those competitor apps must use the “universal” apis. They don’t get to use UIKit, CoreData, Foundation (the full one), CoreBluetooth, CoreMotion, ML, etc … they need the open source community (as AshiLinux has done) to build the APIs apple is not paid to make. Then have those reviewed and dealt with in a Gatekeeper like fashion - absolute pain awaits.
Writing Swift in Linux is both beautiful and humbling - there are horrible rough edges, you have to go lower more often than you’d like.
My issue is everyone has it pretty good - and a loud voice is going to make the experience less great overall, at the expense of us all being more equal.
- heavyset_go 4y agoThis just seems spiteful, considering developers already pay $100 a year to develop and distribute apps for iOS.
- anonymouse008 4y agoNow that may be a completely fair, and potentially shared, view. I can only recount from my direct experience, and the style of software that is driving this campaign literally wants to make loot boxes more profitable. They cannot enjoy the natural consequences of making something truly valuable in a subscription form to get the fee down to 15%; and they’re upset. So maybe I’m spiteful, but it feels justified.
- smoldesu 4y agoWell, considering Apple's goal isn't to ban lootboxes outright (just profit from them) it's hard to argue that they're being any more altruistic by letting Genshin Impact be installed on iOS devices.
- anonymouse008 4y agoFair, too. One can at least see the incentive structure towards things of value - i.e. you’re stuck in 30% land if all you want to do is coin transactions, get the benefits of Apple Pay if you’re e-commerce / delivery, or provide long term value in sub form and get the steep discounts.
- smoldesu 4y agoWell, then hopefully you can understand why developers don't want to pay the largest company in the world for restricting their freedom.
- anonymouse008 4y agoYes, I understand where they are coming from. This balance between the 'normal, everyday person end user' and people who stare down command lines and make their own frameworks used by millions will always be tough - but there is a primary person in both arenas Apple is making things for, and sometimes it isn't 'us - and that's ok! And in some ways, we are arguing over a dead corpse. It's possible that VR/AR will hit an inflection point - not by glasses - but by people actually making the 'real malleable world' like DynamicLand and Humane. Those paradigms may very well leave Apple in the dust - because the way Apple has approached this argument to me feels hollow, they don't own their beliefs in the rhetoric, and even I have felt at times they've been coasting and rent seeking. Potentially I'm just misguided in thinking in the ideal.
- Spivak 4y ago> developers already pay $100 a year I have bad news for you about how much software licensing costs. If your company was to license software comparable to Apple's SDKs on the open market you would be paying minimum hundreds a month for the lowest tier plans and if you get big all of them become contact us pricing.
- heavyset_go 4y agoHow much do Microsoft and Google charge for their OS platform SDKs?
- nomel 4y agoThe services provided, which go beyond SDK access: https://developer.apple.com/programs/whats-included/ https://developer.apple.com/programs/whats-included/
- heavyset_go 4y agoThe OP is talking about SDKs.