3 ms·
> if you don't want to use lua. But people do want to use lua. The advantage of julia is mostly speed but the disadvantages of huge runtime, long compile times
by CyberDildonics 4y ago
> if you don't want to use lua.
But people do want to use lua. The advantage of julia is mostly speed but the disadvantages of huge runtime, long compile times and weak GC mean it isn't realistically going to be used in games much if at all. luaJIT closes the speed gap by a huge amount and is small and compiles extremely fast.
> but if you need raw perf C is right there
LuaJIT (and julia actually) have very easy FFI integration, but why not make everything in C (ignoring that actual C would be terrible idea compared to C++ for something non trivial)?
Any embedded language is embedded for a reason. I'm not sure what point you are making here.