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https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry https://vgdensetsu.tumblr.com/post/179656817318/designing-2d... i
by dspillett 4y ago
https://vgdensetsu.tumblr.com/post/179656817318/designing-2d-graphics-in-the-japanese-industry https://vgdensetsu.tumblr.com/post/179656817318/designing-2d... is an interesting article that covers this amongst quite a list of other things.
Search down the article for the “The preview function” section which includes an image perfectly illustrating the point¹, showing how much better things designed with CRTs in mind look on CRTs, and discusses the way many designers worked: a high def screen for working on and a more bog-standard CRT to preview the results on as that is what the players would be viewing the game on.
A gamer friend of mine who has recently had a retro period has a converter that sits between his emulator box and TV and does a good job of adding back in CRT artefacts. No doubt some emulation solutions do this in software out of the box.
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[1] https://64.media.tumblr.com/8d2cf7adae94fde97d1a8c9cf78a46a2/tumblr_inline_phiwexvGTu1w169t0_500.jpg https://64.media.tumblr.com/8d2cf7adae94fde97d1a8c9cf78a46a2... for a direct link to that image, assuming it isn't referrer protected