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This is quite boring generative art experiment that has nothing to do with AI (and by AI I mean ML, since calling ML "ML" is sooo 2021 and just lame nowadays).
by krick 4y ago
This is quite boring generative art experiment that has nothing to do with AI (and by AI I mean ML, since calling ML "ML" is sooo 2021 and just lame nowadays). But the expectations I got from the title were more interesting to me that the actual post. It's actually kinda surprising I didn't see openAI-grade 3D model generator. Anyway, it's a matter of time now. And I think it is way more exciting than 2D. Stable diffusion is amazing as a technology, but I haven't seen a useful application so far, since it's only appropriate to use if I don't really care about what I want to get, and for a real artist "almost what I want" is only marginally more helpful than a sketch, and sketches are not that time consuming. But making pretty rough 3D model is time consuming, and since you need a lot of 3D models for an AAA game or a movie, often nobody even cares about the details anyway. This could shrink budgets by several orders of magnitude.
- aaronblohowiak 4y agoIn terms of time and difficulty, is modeling the thing? I thought animating > rigging > modeling > texturing, but I haven’t worked i games in like 15 years or something
- monkpit 4y agoIt seems like this is just the target 3D mesh +/- some error from the tool radius.