3 ms·
Sounds like strategic seat-ordering and sabotage is the name of the game. Five minutes before the end of your slot, destroy everything, unleash the kracken, etc
by fbdab103 4y ago
Sounds like strategic seat-ordering and sabotage is the name of the game. Five minutes before the end of your slot, destroy everything, unleash the kracken, etc.
- ilyt 4y agoYe it would quickly devolve to some no-counter strats
- p1necone 4y agoI wonder if you could fix the incentives by giving everyone multiple "lives", and half penalizing players who went right before the one who lost the fort.
- MereInterest 4y agoI’ve done it in the past, and it’s much more dependent on the group of people than the rule set. If you have a group trying to game the system, then there’s only so much that the system can do to correct it. If you have a group trying to one-up each other on megaprojects, captive beasts, and over engineered defense mechanisms, then the extrinsic motivation becomes unimportant.
- klodolph 4y agoHow about this... you take a break every few minutes and flip a coin. Heads, you keep playing. Tails, you pass it to someone else.