3 ms·
I wrote multithreaded code in C++ before for a different use case. Was the challenge here just getting 30hz or was there something limiting where you couldn’t g
by birdhouse 4y ago
I wrote multithreaded code in C++ before for a different use case. Was the challenge here just getting 30hz or was there something limiting where you couldn’t get that output with just running a dedicated thread? I’m no expert. Teach me :)
- sokoloff 4y agoWe couldn't find another way to get a steady 30Hz. I don't think there was a pthreads implementation for the PSX SDK, but it's been a little over 27 years, so I can't swear to it. I do know we didn't do it without trying a bunch of other more conventional alternatives.