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I've been watching pro StarCraft Broodwar since 2005. 2 decades soon! If they had released new mechanics since then they would have killed the community. Moder
by thinkmcfly 4y ago
I've been watching pro StarCraft Broodwar since 2005. 2 decades soon! If they had released new mechanics since then they would have killed the community. Modern esports lack the locked in balance that leads to nuanced play and decades of viewership, save for games like Cs and starcraft bw that avoid chasing the 'next gen' marketing ploy. Blizzard did it's part to try to kill scbw esports but they failed
- jjcm 4y ago> Modern esports lack the locked in balance that leads to nuanced play and decades of viewership Dota has been around for 20 years now and League has been around for 13. Both of which are modern esports game that are well balanced.
- misterprime 4y agoI can't speak for DotA, but isn't LoL's business model to continuously add new characters? This constant change never lets the true balance of the game be discovered the way it is with SC:BW. Players constantly need to adapt to new characters and modified game elements. It's not necessarily bad, but it's very different than leaving a game alone for a long time. For example, chess never got any patches, but new techniques and strategies developed for ages.
- kibwen 4y agoI agree that modern esports fail in many aspects e.g. stability, simplicity, readability, etc., though worth keeping in mind that "chess" was not a standardized/codified game for the first thousand or so years of its existence, and many of its newer developments (e.g. the pawn's two-space move, castling, en passant) could be viewed as balance patches.
- P5fRxh5kUvp2th 4y agoFor anyone who isn't familiar with Dota's history, the above poster is effectively lying (yes, lying). Starcraft and Warcraft 3 had what they called "custom maps" that people would play competitively online, with completely different styles of gameplay than the original game. There were probably thousands of custom maps, but over time "genres" of map became more popular than others. Dota is one such map, but it became so popular that in 2013 Valve released Dota2. Valve got involved because a few of their employees were fans of the original Dota mod and they wanted to build a modern sequel. Dota, in terms of esports (aka Dota 2), is less than 10 years old. Dota as a genre can draw it's LINEAGE back to the original mod from 2003, but that's about it.
- jjcm 4y agoSince you're calling me out for lying: The first dota esports tournaments started in 2004, full history here: https://dota2.fandom.com/wiki/History_of_Competitive_DotA_(The_First_Light_of_Dawn:_The_6.2x_Era) https://dota2.fandom.com/wiki/History_of_Competitive_DotA_(T.... The tournaments have been running for 19 years. Even if you argue that Dota 2 was the true birth of these tournaments, The International 11 (the 11th yearly dota 2 championships) was held this October: https://en.wikipedia.org/wiki/The_International_2022 https://en.wikipedia.org/wiki/The_International_2022 The first International was held in 2011, over 11 years ago. Invites to participate went out to the existing highly ranked dota esports teams - DotA was already established as an esports game at this time, which is why they were able to source teams from around the world to play. In regards to your claim of lineage, in the same way that chess does not change between a wooden board and when you upgrade to one carved in marble, I'm curious as to why you see these as two separate games? Dota 2 was purely an engine upgrade rewrite of the original mod, without any gameplay mechanics changes. Dota 2 and Dota 1 maintained parity with each other until Dota 1 was deprecated in December of 2016: https://dota2.fandom.com/wiki/Version_7.00 https://dota2.fandom.com/wiki/Version_7.00 They're the same game.
- P5fRxh5kUvp2th 4y agoI said effectively lying, everything you're saying is technically true. But it would be akin to claiming modern day esports started in the late 1950's because Tennis for Two was released and is a competitive game. No, modern day esports can trace it's _lineage_ back to the late 1950's. It'd be akin to claiming Counter-Strike has been an esport since the early 2000's because people would get together and compete in very small tournaments. CS:Go was the first version to be explicitly made for competition and it was released in 2011. It was a completely dishonest response.
- epolanski 4y agoYes this is also an issue. I played LoL for 10 seasons, watching last worlds there was plenty of champions and mechanics and changes that just made me unable to appreciate nuances and ultimately enjoy lots of stuff. You can't have stable viewership for long with an ever evolving and changing game.