3 ms·
> Ideally, the activeness of the community would determine what games can support professional play; bottom up, not top down. Yep and this is how it's happened
by mjr00 4y ago
> Ideally, the activeness of the community would determine what games can support professional play; bottom up, not top down.
Yep and this is how it's happened for the most successful esports. Brood War was turned into a competitive game by KeSPA with minimal support from Blizzard (and active interference later on). EVO was self-organized and had minimal outside support for a long while. Even League, which was supported by Riot from the start, had a very bootstrapped, labor-of-love feel to it, probably reflecting the actual small indie company Riot was at the start; the season 1 championships are lovingly referenced as having taken place in Phreak's basement, and the season 2 championships were an absolute logistical mess. The huge cash investment and sponsorships didn't come until way later.
> Most MOBAs are way too visually complex for non-players to understand what's going on.
Definitely, especially if you haven't played the games and know what items or abilities do. But at least as a spectator you have a full visual of the playing field and largely see the same thing the players see.
- Macha 4y agoYeah, some of the more recent attempts (especially out of blizzard, ironically), come out of companies going "Hey, the MBA/NFL is super financially successful, we could be the MBA/NFL if this goes well, and since we have ultimate control of the game, we can even take a larger share than the central orgs for those sports", but without the grassroots support (even the NFL took decades to become large), it's only sustainable while they pour money in.