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Here at Buzzard Entertainment, we value "great management." That's why we're planning six months of crunch time in order to lower productivity and reduce code q
by musicale 4y ago
Here at Buzzard Entertainment, we value "great management." That's why we're planning six months of crunch time in order to lower productivity and reduce code quality while damaging the physical and mental health of our employees. This will, we understand, make it harder to hit our scheduled release date, so make sure to nerd harder so that we can push a barely adequate version of our next game over the finish line!