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If you're working on your own game, something where you share in the profits, that's certainly a different scenario. But even then you still shouldn't go crazy
by TillE 4y ago
If you're working on your own game, something where you share in the profits, that's certainly a different scenario.
But even then you still shouldn't go crazy with overtime, you'll still end up with diminishing returns, burnout, and eventually poor quality work. It's just a bad idea outside of emergency scenarios (eg, a serious crash bug in production that you can't just revert).
- pugworthy 4y agoIt's not even profits. Was on a mod team for a while until we bought by the company who's game we were modding. Hugely motivated to just make a free game that a lot of people liked. Pay just meant being able to invest more time in it.