3 ms·
My guess would be to store game logic as data, as process it in a distributed way. An entity could have multiple rows for it's attributes and "methods", and the
by frozenlettuce 4y ago
My guess would be to store game logic as data, as process it in a distributed way. An entity could have multiple rows for it's attributes and "methods", and the runtime just processes it
- cottenio 4y agoWhich would be hella cool, especially if you abstract up a level and store and execute platform data (an MMO game vs. VR meeting place) in a distributed way.