2 ms·
From the first sentence “mismanagement and scrupt changes” vs scheduling designed for a crunch, but I’m dubious of that given they’re already in a crunch 6 mont
by olliej 4y ago
From the first sentence “mismanagement and scrupt changes” vs scheduling designed for a crunch, but I’m dubious of that given they’re already in a crunch 6 months before FCS, probably sooner given given there was time to write an article.
It seems some amount of crunch is unavoidable in large projects, but if you’re talking months of crunch time good management will either delay the release or cut features.
That said the games industry is notorious for shitty treatment of ICs, so perhaps 6 month crunch is just the norm?
- wahnfrieden 4y agoIt’s only “unavoidable” because of the profit motive - Diablo is hugely profitable for its owners and investors, and that is accomplished by maximizing margins including with the labor market (through constrained teams, as low wages as the market will bear, and demanding crunch periods)