4 ms·
This looks like Erlang for game design. I’ve done some game programming software and a large number of their decisions make sense in that environment. In part
by yzsh 4y ago
This looks like Erlang for game design.
I’ve done some game programming software and a large number of their decisions make sense in that environment. In particular, expression evaluation and a lack of booleans.
- chrisbaker98 4y agoI have no experience with game programming. Why would you not want booleans when developing games?
- frozenlettuce 4y agoNot a game dev, but I suspect that it might be to avoid branching (which slows down processing)
- charcircuit 4y agoBranching is not a bottleneck in games.