3 ms·
I was excited to see this. And it’s nice that headsets are thinner now. That said I feel like locomotion in vr is a disappointment. The sliding based solutions
by curioussavage 4y ago
I was excited to see this. And it’s nice that headsets are thinner now.
That said I feel like locomotion in vr is a disappointment. The sliding based solutions are weird and treadmills are huge and noisy. Is this even remotely feasible to solve in the next decade? I’m assuming maybe not since there seem to only be a few small companies working on it.
If you try “room scale” VR IMO it’s a totally different experience to walk around a simulated space.