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I try to optimize for what is enjoyable. Making and using the thing, whatever it is should be fun. The reason is, bringing a product to market involves so much
by joe8756438 4y ago
I try to optimize for what is enjoyable. Making and using the thing, whatever it is should be fun.
The reason is, bringing a product to market involves so much drudgery and success is so unlikely — you might as well have a good time.
Enjoyment will also keep you at it for longer, which can make a huge difference.
I won’t pretend my project [0] is sustaining me financially. But i’m still going after 3-4 years and I still find it “worth it”.
0. https://tatatap.com https://tatatap.com
- karussell 4y agoYes, "enjoyable" is a good metric. Because many projects take a lot of energy (years!) before you could commercially profit. For me I would also add "usefulness" as requirement or like you say it has to be still "worth it" (commercially or learning stuff etc). I had several side projects for years, but various realistic evaluations (competition, market size, production maturity, progress) then led me to the conclusion that I had to stop as they got less useful for me. But stopping them is very tricky when you "enjoy" them :)