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About the limited FOV, it can theoretically be increased up to 120◦. From the paper: "The implemented FOV of the wearable prototype was 22.8◦ diagonal, which i
by tmikaeld 4y ago
About the limited FOV, it can theoretically be increased up to 120◦.
From the paper:
"The implemented FOV of the wearable prototype was 22.8◦ diagonal, which is far smaller than commercially available VR/AR displays. However, the FOV was mainly limited by the size of the available SLM and the focal length of the GP lens, both of which could be improved with different components. For example, the focal length can be halved without significantly
increasing the total thickness by stacking two identical GP lenses and a circular polarizer [Moon et al. 2020]. With a 2-inch SLM and a 15 mm focal length GP lens, we could achieve a monocular FOV of up to 120◦"
- gurumeditations 4y agoWhat is it about the size of the display that limits the FOV?
- tmikaeld 4y agoLens, color and light distortion are caused by bending of lenses or bouncing of light, there have been attempts to resolve this by moving the entire screen at an angle to where the eyes would look. But such solutions are expensive and error prone, mechanics don’t last long.