3 ms·
Correct, yeh, this is a matter of both a captive audience and the situation that a family might be able to purchase two or three games a year tops, so the games
by CyanBird 4y ago
Correct, yeh, this is a matter of both a captive audience and the situation that a family might be able to purchase two or three games a year tops, so the games that they were able to acquire needed to have that difficulty in order to make sure that the players would not blaze through the content too quickly while at the same time ensuring that the hefty challenge was enough to entertain them for as long possible
This is why rts games from my perspective will not return as we used to know them, they relied on that captive audience side of things, which faded away during the early 00's