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Oh my gosh! I was a happy user of Hajo Headphone Enhancer for years until he dropped off the Internet and his software wasn't updated for newer macOS versions.
by CGamesPlay 4y ago
Oh my gosh! I was a happy user of Hajo Headphone Enhancer for years until he dropped off the Internet and his software wasn't updated for newer macOS versions. Now I see that you have licensed it and are reselling it under Spatial Sound Card - L.
It was a tremendous pain to get installed, and the documentation on your site is insufficient (I had to open the driver installer app inside the main app bundle manually, in the terminal to see the output with the error message, then google the error message to find out where the System Preferences request was), but I'm really excited to hear the fullness of the sound again!
Initial notes: Idle CPU while playing through SSC is about 1-2% less than without, and the "Energy Impact" of SSC is ~6.7 compared to Spotify's ~3.0. I don't think I'd call it particularly "light", but I love the sound! I'm rocking Reykjavik, but New York also sounds good in my headphones.
- fxtentacle 4y agoActually, Apple first denied to renew the signing certificate I needed to update the .kext kernel extension that is necessary to make the Hajo Headphone Enhancer work. That's why updates got delayed while I was still hoping to resolve that. Then, like a year later, it became clear that I would need a full rewrite to make things work again because there was no way Apple would allow me to keep using the old APIs. I took a critical look at the sales numbers (like $6k over 3 years for the Hajo's Headphone Enhancer product) and decided that writing an Apple-only kernel driver from scratch would not be financially viable. Since I was also the person that built the original Windows-only Spatial Sound Card app, I offered the burning Mac app ruins to them ;) But actually merging both products was done by my successors.