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The only quirk I see, as opposed to multi-touch (iPhone) is that you'd have to set this device down or hold it in very awkward ways. If you're at a desk that's
by kyle-burton 18y ago
The only quirk I see, as opposed to multi-touch (iPhone) is that you'd have to set this device down or hold it in very awkward ways. If you're at a desk that's fine, but it'd lead to precarious situations with not holding on very securely to your device.
- markbao 18y agoAgreed. I know it's a Microsoft research project, but playing devil's advocate: What's the point of a mobile device again? Oh, right. :)
- ram1024 18y agowell here's what i see with the tech, forward about 5 years. mobile PC eyewear. you're walking around doing whatever it is you want to do, and to access your PC systems reach out in front of you and make gestures. the IR emitted from the glasses reflects and takes note of your hand/finger positions and interprets your actions as interface operations. far-fetched? maybe i watch too much power rangers
- deleted 18y ago[deleted]
- ram1024 18y agotrust me. the second i release a patch that turns EVERYONE you see into jessica alba i'll be banking benjamins. word up
- aneesh 18y agoJust like a multi-touch phone, you can hold the device with one hand, and gesture with the other. What's the big deal?
- ram1024 18y agothink he's saying that fully grasping the device as you would normally do would inhibit the sensors which appear to be lined down the sides of the device.
- misterbwong 18y agoI definitely do not see this staying in it's current incarnation. Having to set a mobile phone down in order to use it highly inhibits usability. The lack of tactile feedback might also be a problem. I do, however, see this tech progressing to other devices and maybe migrating to the front of the phone. If the interface is calibrated well, you could very well have a touch phone with 3D gestures (push/pull/grab/rotate/etc) and you wouldn't need to worry about fingerprints on the screen. Iron man's 3D modeling device, anyone?