3 ms·
If it was too hard for players in 1982 then there's no way today's players stand a chance.
by snthpy 4y ago
If it was too hard for players in 1982 then there's no way today's players stand a chance.
- shadowofneptune 4y agoAt least now you don't need to plug in a quarter (nearly a dollar in today's money) to keep practicing.
- richrichardsson 4y agoTrue, but you do need the ~500€ console and ~50€ game.
- deleted 4y ago[deleted]
- crtasm 4y agoThe remake platforms include PC, Switch and the last gen Playstation, nobody needs to pay €500 to run it.
- kristopolous 4y agoIt's not the same game Here's the original https://m.youtube.com/watch?v=2r9Pt01ruF8 https://m.youtube.com/watch?v=2r9Pt01ruF8 I'm thinking the payoff wasn't good enough to be a quarter eater. A hard game people don't want to play that much isn't good profit
- TheOtherHobbes 4y agoLooks like a circular Space Invaders, but with less variation and less fun. And a weaker narrative for your imagination to latch onto.
- kristopolous 4y agoIt was pretty similar to Tempest (1980) and by 1982, games had moved on from this mode https://m.youtube.com/watch?v=G2Sv28sYUZc https://m.youtube.com/watch?v=G2Sv28sYUZc Platforms and diggers like Donkey Kong, Dig Dug, Qbert, and Mario were all the rage by 1982 The older Atari ones are vector based and not pixel based. If you can see them in person on old hardware they look great
- ZiiS 4y agoIn 1982 you were playing $/minute for a small local group to learn how to beat it. Today online communities share tactics. Many of the hardest ever games are routinely speed run.