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I find this attempt to create something of value without putting in any effort to be frustrating. > Yes, I could pay an artist to make art for the game. But I’
by dorkwood 4y ago
I find this attempt to create something of value without putting in any effort to be frustrating.
> Yes, I could pay an artist to make art for the game. But I’m not yet good enough at game marketing for this to make sense.
There's a third option: learn to make the art yourself! Yes, it's time consuming, but so is anything worth doing.
> The original, 1990s Myst had 2,500 images, which would cost me more than I expect to make this year.
Start smaller. Or use a simpler, more achievable art style.
- oneoff786 4y ago> There's a third option: learn to make the art yourself! Yes, it's time consuming, but so is anything worth doing. This is terrible logic. If you don’t want to make art, don’t waste time learning to make art.
- dorkwood 4y ago> If you don’t want to make art, don’t waste time learning to make art. Oh, I agree. I wouldn't suggest someone who wasn't interested in art spend time learning to make art. That would be ludicrous. But that's not what I'm seeing in this article. Most of it chronicles the author's attempt to create a single illustration in a particular style. What are they doing, if not attempting to make art?
- oneoff786 4y agoTrying to get art