3 ms·
Yeah, it must be something specific about the overhead in the Source engine when drawing entities, but it doesn't matter if I render the particles as 2D sprites
by hnuser123456 4y ago
Yeah, it must be something specific about the overhead in the Source engine when drawing entities, but it doesn't matter if I render the particles as 2D sprites or as 3D models, both of them have a similar performance impact over not rendering them at all when there's 700, and there's no way it's a hardware limitation.
The GP shared some links below from other indie devs, there is a realtime water simulation that looks pretty dang good, though it looks to be on the scale of a human-sized tub.