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Ah true, I probably overstate the amount of Arc<T>/Rc<T> in Rust code. C++ uses shared_ptr<T> a lot in the code I've been dealing with lately, so maybe its bias
by elcritch 4y ago
Ah true, I probably overstate the amount of Arc<T>/Rc<T> in Rust code. C++ uses shared_ptr<T> a lot in the code I've been dealing with lately, so maybe its biased me. Though it's partly up to the skill/experience of the programmer too.
- estebank 4y agoFor what is worth, I rarely need to use Arc or RefCell, but I also rarely write complex async code where it is more prevalent.