4 ms·
> does it produce convenience at the expense of contentment Let me try: Have you ever purchased currency from an in-video-game shop? Did you feel like it was f
by ok_dad 4y ago
> does it produce convenience at the expense of contentment
Let me try: Have you ever purchased currency from an in-video-game shop? Did you feel like it was freeing to be able to then purchase everything in the game, and be a god amongst the NPCs? Did you feel later like you were bored, because you had already unlocked everything?
I have purchased currency a few times in games. Each time, I realize it was a mistake, because it took away from the hard work and the resulting payoff once I achieved my goal. By bringing out my wallet, I simply bypassed the game mechanics, thus removing the fun part of the game for me. Some people might find that convenience freeing, but for me it was boring. I think sometimes that we make things too easy, and it removes the challenge from life, resulting in lack of that feeling of achievement. Same with easy jobs, for some of us, which make us feel like we're useless.
- gigaflop 4y agoSome games made me feel remorse for spending, and others are more of a slightly-begrudged feel. It depends on the monetization scheme of the game, and whether that scheme influenced gameplay at all. Grindy stuff with "pay for a boost" makes me feel that gameplay has been altered for the purpose of monetization. Loot boxes can screw off. Valorant skins can be expensive, but some of them make me enjoy the underlying item more, since I have a tendency to covet "the shiny".