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I could quibble with some of those, but it's a good exercise. Something not listed that I've been thinking of since this debuted is the impact of CGI on moviema
by nonameiguess 4y ago
I could quibble with some of those, but it's a good exercise. Something not listed that I've been thinking of since this debuted is the impact of CGI on moviemaking VFX. People still build and paint miniatures, still create physical costumes, still film on location and build sets, but it is less than before as a proportion of all VFX (given 100% used to be physical). I'm not sure the work itself actually happens less, though, so much as more movies totally filled with VFX are being made now. The old work continues, but a whole lot of new work was created that is being done via CGI.
And, of course, the CGI is not fully autonomous. People are still employed to run the software that paints those scenes.
Labor impact seems like even more overall jobs, but they got shittier.
Quality about the same. Far more VFX, but they rarely hold up to good practical effects. Jurassic Park, Alien, even Space Odyssey still look better than a Marvel movie, and a huge part of the positive response to Top Gun: Maverick was seeing how awesome practical effects can still be.