3 ms·
It is probably because Gallium3D was designed specifically to implement higher level APIs like OpenGL and D3D, so they made sure that there was an efficient map
by gpderetta 4y ago
It is probably because Gallium3D was designed specifically to implement higher level APIs like OpenGL and D3D, so they made sure that there was an efficient mapping.
Vulkan is growing extensions specifically for that though, so in the medium term it might catch up.