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He mentions that there were only five people actually on the actual dev team _at launch_? Notch, C418 (music), Jeb (only coder at launch), Kristoffer Zetterstra
by cobertos 4y ago
He mentions that there were only five people actually on the actual dev team _at launch_? Notch, C418 (music), Jeb (only coder at launch), Kristoffer Zetterstrand (ingame paintings), and him (ending). He said only 25 people were staff at the time as well. I am truly curious who they were and what their roles were.
- lelanthran 4y ago> He mentions that there were only five people actually on the actual dev team _at launch_? How would he know? From his own account, he was nothing more than a contract supplier who supplied one single thing. He claims that they were friends, but his own account of the whole mess shows that that isn't true.
- Jarwain 4y agoIt was reasonably public knowledge at the time, iirc. The dev team was not very big at launch. That said, I'm kinda curious about what roles the other ~25 staff had in such a small team. HR and legal and such I guess?
- cobertos 4y agoI'm super curious on this too. I imagine at least a couple community managers and a PR person. So much of game dev is your community. Maybe a branding artist. Web dev for the website/java applet integration. It sounds like they were pretty well structured capital wise so definitely someone in payroll/accounting. But that's _still_ not 25.
- Ekaros 4y agoI suppose someone had to be running servers, payment systems and so on as well. It is not exactly trivial to distribute and process as many copies as they sold.
- cobertos 4y agoIt _does not_ seem like a stretch for him to know this. I've done work for a small agency and got to know most people there. The owner, head of art, billing, and other coders. I built 1 large website for them. We had enough communication where I came to understand how the org worked, and became more than acquaintances with the people I didn't know prior.