4 ms·
does this include a miniport driver for regular gdi acceleration? I recently switched from a low end radeon to an arc770 and older software like beyondcompare a
by gfody 4y ago
does this include a miniport driver for regular gdi acceleration? I recently switched from a low end radeon to an arc770 and older software like beyondcompare and vs2015 became noticeably choppy
- tibbydudeza 4y agoDoes Windows 10 still uses GDI interface (afaik some fancy bitblit stuff from the olden S3 days) - surely that is deprecated by now and everythingis running on top of the GPU ???.
- ygra 4y agoThe APIs still exist, as do applications that use them.
- lzaaz 4y agoI use Windows instead of macOS precisely because I can run all of my software since they don't deprecate stuff that old applications use.
- leeter 4y agoEven GDI runs on the GPU[1] it just is slower because bitmaps are stored in system ram vs VRAM. IIRC there are tricks a driver can use to make it faster by default[2]. The (admittedly very dumb) issue I as a developer have switching from MFC/ATL to newer kits is that it makes it very hard to ship all in one apps without bloating them by shipping the control toolkit every single time. I realize this is a dumb complaint, but when I can get something down to ~3.5MB which I consider a win for size squishing in modern apps. But does it make sense for all cases? No, if I was writing something people need to use on more than an occasional basis I'd probably grab a toolkit that did the work for me to use D2D (which btw operates on top of either GDI or DX11, not DX12). [1] https://learn.microsoft.com/en-us/windows/win32/direct2d/comparing-direct2d-and-gdi https://learn.microsoft.com/en-us/windows/win32/direct2d/com... [2] https://learn.microsoft.com/en-us/windows-hardware/drivers/display/gdi-hardware-acceleration https://learn.microsoft.com/en-us/windows-hardware/drivers/d...