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Blender is an artsy program and development tends to focus on the artsy side. fusion360 is an engineering program and development tends to focus on that use cas
by somat 4y ago
Blender is an artsy program and development tends to focus on the artsy side. fusion360 is an engineering program and development tends to focus on that use case. Not to say you cant use it for ether purpose. but loosely, blender is better when you only really care about what it looks like and fusion360 is better when you care not how it looks but about the details of the dimensions of your thing.
personally I enjoy modeling in a parametric program like fusion360 more, I guess it appeals to my inner programmer, but nothing I make could reasonably be called "art".