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I want them to support a textual shading language for all render engines. Instead, they cultivate graphical programming. From a programmer's point of view, this
by sdkgames 4y ago
I want them to support a textual shading language for all render engines. Instead, they cultivate graphical programming. From a programmer's point of view, this is a significant drawback.
- dagmx 4y agoHow would you propose that? Cycles uses OSL, whereas Eevee is a raster OpenGL renderer. There’s very few things that can target both. Unless you mean a different implementation per renderer?