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Haha the Blender Python API! Back in high school, a friend and I wrote a 3D platforming video game from scratch. The on-disk 3D model format we used was somet
by coldpie 4y ago
Haha the Blender Python API!
Back in high school, a friend and I wrote a 3D platforming video game from scratch. The on-disk 3D model format we used was something I just came up with. It was plaintext ASCII where we would write in every vertex and tex coord by hand, and the engine would turn those over to the obvious OpenGL functions. That was obviously stupid, so my friend learned how to use Blender and wrote an exporter to my format using its Python API. You can read a bit about it here[1] on our old website, written in 2005 when we were around 17 years old. Memories.
My friend eventually went on to develop & commercially release a 3D platforming game called Poi[2].
[1] https://brightnightgames.com/games.php?game=sa&sec=development https://brightnightgames.com/games.php?game=sa&sec=developme...
[2] https://en.wikipedia.org/wiki/Poi_(video_game) https://en.wikipedia.org/wiki/Poi_(video_game)