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LOL - you only have two eyes to map a 3D world - hence camera's are good enough.
by tibbydudeza 4y ago
LOL - you only have two eyes to map a 3D world - hence camera's are good enough.
- seanhunter 4y agoThis is one of the most obviously false arguments in this domain and yet it is repeated often. You don’t only have two eyes, you have a general intelligence which is far superior to anything that Tesla or anyone else has developed as a control system. The deficiency of the control system compared to a human brain means the sensors need to be significantly superior to anything that humans have in order to build an equivalent map of the world.
- tibbydudeza 4y agoI know - was just repeating the nonsense from Elon and his supporters club. Our retina's does some major preprocessing and chunking it down for the visual cortex to handle in "realtime", which also feeds it into all of other parts to complete the whole picture of what we are seeing. It took my daughter 2 weeks of tutoring and practice to master stick shift driving on the public roadways - FSD still working on it and sometimes it makes rather boneheaded decisions.
- tsukikage 4y agoEven just taking the argument on its surface, electronic cameras are not a match for human vision: * our eyes have incredible dynamic range. We can perceive details in deep shadow and bright sunlight at the same time in the same scene. Cameras aren't good at that, and certainly not at a price point a company that forgoes lidar for pricing reasons would be happy with. * our eyes combine wide angle low resolution perception with high resolution capture of a single point of interest, and switching between points of interest is super fast. No-one's even trying to replicate this electronically; the approach with digital cameras is to go for high resolution across the board, but this is nowhere near as high as what human eyes can manage in the centre of vision, and also because it results in a ton of data, SLAM applications tend to go for lower resolutions and more frequent images instead to help manage transfer and processing latency; however, this makes correctly parsing the scene a much harder problem than it would be either for the human or an electronic vision system of comparable fidelity. * our eyes include a bunch of processing to help with feature detection and cross correlation (for depth perception) before the signal ever makes it to our brain, which helps us deal with the latency/bandwidth issues described above. This is certainly something we could attempt to replicate electronically, but, well, Tesla didn't want to pay for lidar either, so not seeing that happening tbh. * our depth perception doesn't merely rely on cross correlating stereo vision to produce a depth field like electronic applications do. It synthesizes this with information such as the angle between our eyeballs and the shape the lens must take to bring the object of interest into focus, both of which vary depending on how far away the object of interest is. (This is part of why VR helmets make many people feel ill: they supply stereo images in perfect focus a small distance away from the eyes, and so these sources of information all disagree with each other; therefore, motion sickness.) Without some equivalent source of information - some form of electronic rangefinder, like lidar perhaps - the AI, unlike the human, is forced to rely only on cross correlating stereo images, which is problematic in a variety of tedious ways.