2 ms·
> Even the better made ones (like Candy Crush) are still designed to wring money out of people Arcade games may have been designed to deprive players of their
by musicale 4y ago
> Even the better made ones (like Candy Crush) are still designed to wring money out of people
Arcade games may have been designed to deprive players of their quarters/tokens, but they have nothing on modern optimized monetization schemes, including many which bring mobile games much closer to slot machines, in the hope that gambling addict "whale" players will spend the sort of money that they might lose at a casino rather than a Chuck E. Cheese.
So many games that I might otherwise enjoy playing in are simply not fun for me because of the intrusive monetization schemes. F2P games add this annoying metagame of "fight against the obnoxious monetization traps" which I usually don't enjoy.
Bad monetization schemes set up an ugly conflict between developers and players that degrades the gaming experience.