3 ms·
I feel like I'm one of those people that believes that a good game is one where you can learn and play the game well without ever having to leave the game itsel
by throwaway675309 4y ago
I feel like I'm one of those people that believes that a good game is one where you can learn and play the game well without ever having to leave the game itself.
For me games are an escape from reality and the moment I have to context switch and go look up something in an FAQ or read a guide just to be able to play a damn game I completely lose interest. I hate the idea that I'm having to study or work for the purposes of entertainment. Zero interest in memorizing inconsequential fictional information that only applies to a game. If I'm going to study it's going to be some thing that's applicable to the real world around me, Not some bull crap crafting recipes.
Games should always aspire to be self contained with the appropriate levels of guided discovery within the system itself.
- Gigachad 4y agoYou're looking for games for people who are already burned out from other work. There are people who either don't work full time, don't work at all, or the games are their paid job who are completely fine to put as much effort in as a regular job. And there are people who want to watch these people play the game to a level of ability difficult for most to achieve.
- Agentlien 4y agoI have a mentally very taxing job and often feel exhausted after work. I have my own projects I would love to work on in my spare time but I can rarely find the energy to do so. I've tried pushing myself, but that only results in migraines. Instead, I watch TV or play games to relax. Dwarf Fortress is one of those games. It may sound counterintuitive but immersing myself in something like that, or a puzzle game, clears my mind and helps me wind down.
- remram 4y agoNot necessarily. DF could easily show you what the ore you found is for, what workshop a work order requires, warn you to create a pen before a meeting area so your cattle doesn't stand in your tavern until they starve, etc. This is not necessarily about the richness of the game, it's about how you present information, and not merely accepting that a player will have to have an external wiki open or memorized and dwarf therapist running at all times to play the game.