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> I think the game needs to be rebalanced somehow to make it a less frutstating experience for A.) players. Yep. The problem is some people want to play like A
by bcrosby95 4y ago
> I think the game needs to be rebalanced somehow to make it a less frutstating experience for A.) players.
Yep. The problem is some people want to play like A but the game seems balanced around people playing like B.
Dwarf fortress lets you opt into a lot of this madness with their biomes. You still survive in a friendly biome if you're playing like A.
And no, hand tuning every aspect of the game isn't a good option. By that point you've lost most of your players. There should be an easy default option.
- revolvingocelot 4y agoBiomes are key to mediating DF difficulty. The B players can go find haunted biomes, on which shorn animals' wool comes to life and tries to kill you.
- vintermann 4y agoYes, the charm about DF to me was about how the game really made very few concessions to things like "reasonable difficulty level", "balance" or "progression". If you settle on a place with no flux stone, you don't get steel (except through trade or other interactions with the world). If the procedural generation says there should be undead whales, there will be undead whales, and it's up to you to come up with an answer to that - the game in no way guarantees there will be one.
- vkou 4y agoRimworld difficulty modes function exactly like you described. Raids scale 1:12, based on which of the default difficulty settings you pick, and can be disabled outright.