5 ms·
Yeah... the whole "put esoteric graphical buttons required for frequent and repetitive game actions on a static background around the viewport" is thankfully co
by ethbr0 4y ago
Yeah... the whole "put esoteric graphical buttons required for frequent and repetitive game actions on a static background around the viewport" is thankfully consigned to the dustbin of history.
I realize why it was done: maximizing interactive graphics on the limited hardware of the day by shrinking the rendering region.
But good god, making core user interface elements that unusable is a fever dream only someone completely unfamiliar with time-motion studies or prior mainframe keyboard art could dream up.
They could have at least made it hands-on-keyboard and had a shrunken viewport.