3 ms·
> RimWorld raids are actually ridiculously easy to defeat. Yeah tell that to my 5 pawns with bows or maybe pistols looted from a previous raid when they're att
by inetknght 4y ago
> RimWorld raids are actually ridiculously easy to defeat.
Yeah tell that to my 5 pawns with bows or maybe pistols looted from a previous raid when they're attacked by 50 raiders or a mech drop or whatever...
> Meanwhile B.) people are like "Sure, no problem. I can build a wodden trap corridor on day 1 which will kill the entire raid before they can even see a single of my pawns."
Been there, done that. Then my pawns hit their own damn traps and get raided while they're in the hospital minus a leg
> Also note that RimWorld raids are scaled according to colony wealth and number of pawns in the colony. Thus if you are an A.) player you are probably accidentally signing your own death sentence by e.g building fancy bed rooms for your pawns. Or givign your craftspeople chairs to sit on while they work..
Yup, exactly.
> I think the game needs to be rebalanced somehow to make it a less frutstating experience for A.) players.
Yes.
- pixl97 4y agoEh, did you install any mods? In general the 'easy' playthru's I've done have not been like that at all.
- hutzlibu 4y agoMy pawns never set off a own trap and I started dev mode(cheating) to have some sort of challenge with fine tunes big raids. (Rivers with mountains are good to defend)
- teawrecks 4y agoSounds like you got lucky. Every time a unit passes over their own trap, there's a chance of it misfiring on them.
- hutzlibu 4y agoYeah, but in my unmodded version(s) they never walk over them. They avoid them.
- TeMPOraL 4y agoI never installed mods related to weapons or pathfinding, and yet I had this happen to me. I believe this tends to happen when the only viable path the pawn can take leads straight through the trap.
- TeMPOraL 4y ago> Been there, done that. Then my pawns hit their own damn traps and get raided while they're in the hospital minus a leg The StarCraft player in me wants to say: work on your micro! That being said, I myself am more of an "A.)" player. I got bored with RimWorld after I realized it's more of a puzzle game than a story game. It fooled me longer than others, but eventually, the stateless RNG nature of it becomes apparent.