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Exactly! Route B turns into a tower-defense game, and for that reason I try to play by A for more enjoyment. The raids compensate for their dumb AI with sheer
by em3rgent0rdr 4y ago
Exactly! Route B turns into a tower-defense game, and for that reason I try to play by A for more enjoyment.
The raids compensate for their dumb AI with sheer size. A smarter AI could be more challenging but use fewer soldier. And maybe the AI could adapt its tactics...like once they learn there is a big wall outside your fortress, then maybe they should park themselves outside and call sappers for support or air droppers to arrive first. Maybe the game could introduce cannons to counter wall building. And to prevent cave dwelling, maybe there could be some crucial supplies that spoil such that it is essential to have some trade, and so enemy armies instead of doing a dumb assault could instead do proper siege warfare to conquer you by depriving you of crucial supplies until you die of starvation, thrist, disease, like was done for most of human warfare history.
- morsch 4y agoI've had raids employ artillery and air drops against my walled compounds. Not sure if it's the computer adapting to my build, it's possible that it's just a late (or mid) game raid variation.
- inetknght 4y ago> I've had raids employ artillery and air drops against my walled compounds. Not only that, but the only defense against artillery is to build in a mountain. There isn't otherwise a defense against artillery except to go kill the artillery before it starts pounding you. And good luck doing that when you're outnumbered ten to one...
- ender341341 4y agoArtillery is the defense against artillery. By endgame I usually have at least 10 mortars and it's are for them to get 1 built before I've wiped out enough stuff that they just launch an attack instead of using artillery.
- philipov 4y agoIf you build inside a mountain, however, then the bug infestations can target you, and they're even worse. It just seems that the only story the game is good at generating is the one where you die, and that gets boring. There isn't any clever emergent behavior happening there.
- Gigachad 4y agoFeels a little harsh tbh. I think you get at least 100 hours in to the game before you start to have exhausted all the scenarios. That's well over the amount of gameplay you get out of most games.
- stefs 4y ago> It just seems that the only story the game is good at generating is the one where you die but ... that's dwarf fortress' motto too! (even if it's not 100% accurate)
- philipov 4y agoWhat Dwarf Fortress has going for it is that the simulation is so much deeper than Rimworld that it has a much more expressive range of emergent behavior that allows it to tell other stories, too.
- Arrath 4y agoMods! You can have mods that warn you of incoming raids. Mods that add point defense laser turrets, suck it enemy artillery! Mods that add magic, so you can send your fire mage out to huck a fireball the enemy siege outpost and cook off their ammo, or call down a firestorm and watch the chaos. Mods that make tamed animals rideable so you can root out their artillerymen with a cavalry charge. Mods that add drop ships and bombing runs so you can counterbattery them before they even get set up, and so on and so forth.
- sliken 4y agoFollow the Ukraine model, when out numbered 10-1 attack supply lines and attack artillery with drones or HMMRS.
- realLatinx 4y ago
- hoseja 4y agoThere are no supply lines! Raiders are defying thermodynamics, throwing more bodies at you than the depopulated desolate planet with the nearest settlement days of caravaning away ever had. You can't destroy them where they live, you can't make regions safe, you can't see their raiding parties coming. They just spawn out of thin air because you made a nice statue.
- kllrnohj 4y agoJust shoot them with artillery before they shoot you with artillery. The best defense is a good offense.
- rjbwork 4y agoMy defense against artillery is to take my 200+% movespeed sanguophage royal to meet them with an aerodrone salvo, then longjump back to base, suit up, and prepare to man the doors in the killbox, while my other colonists unload excessive amounts of minigun fire at the raiders. There are plenty of ways to solve each challenge the game throws at you.
- philipov 4y agoThe computer isn't adapting to your build, the designer of the game is. The game just has a list of events it randomly picks from (and if you save scum, you can see that because it'll give you a different event). But the random events have been updated over time as Tynan tries to come up with countermeasures to the tactics players have developed.
- revolvingocelot 4y ago>And to prevent cave dwelling There's... there's something already implemented to prevent cave dwelling. Some things, actually. Just keep living in the cave, you'll meet them eventually.
- deadbunny 4y agoWhich are even easier to deal with. Even if you ignore baiting them to spawn in a single room which you can just set on fire you just need 3 well armoured melee pawns stacked up on a door maybe a couple more if you need to rotate tired pawns out.
- deleted 4y ago[deleted]
- hoseja 4y agoAnd, yet again, it's a dumb slapdash bandaid to discourage playstyle Tynan doesn't like.