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Is there a way to play Dwarf Fortress that involves less losing? (maybe mods or some settings?) I know the slogan is "losing is fun", but to me it really isn't.
by SCLeo 4y ago
Is there a way to play Dwarf Fortress that involves less losing? (maybe mods or some settings?) I know the slogan is "losing is fun", but to me it really isn't.
In RimWorld, you can install some slightly (read: extremely) overpowered turret mods, plus a moderate amount of save scumming, I can make my colony last pretty much forever (until I am bored hundreds of hours later). Are there techniques enabling similar playstyles with Dwarf Fortress?
- Filligree 4y agoTo name some: - Fill a tunnel with traps. - Embark in a location with no enemies. But maybe instead with undead. - Set up a lava chamber above your entrance hall, and a remotely triggered floodgate… - Close the doors on your enemies, and have archers on walls above them. - Create a “danger room”, make an OP army. There’s no shortage of ways to survive, once you dig into a few of the tools.
- erik_seaberg 4y agoEarly on (maybe before you get to a stone layer) you want your entrance to have something tougher than a door. A tunnel leading to stairs up and a floor hatch is good, or be ready to wall off the tunnel by stockpiling blocks nearby.
- theonemind 4y agoWhat's the "winning" condition? I've barely played, but I gather that even the most successful fortress ends up with all of the dwarves dead eventually. I think you just have to set your own goals. Maybe you want to get a population of 1000 before death, or maybe you want a fortress to last 100 years. If you're not very good, then your goals can be very small, and get larger. To mix some metaphors, the house always wins, but can you make par for the course, or "justify your seed" (to use the tennis term I picked up from Infinite Jest)?
- AlotOfReading 4y agoIt's an open ended sandbox so there's no dedicated "you win" condition, but becoming a mountainhome is the narrative end goal.
- hoseja 4y agoTraditionally, the win condition is your colony getting big enough that the drop in FPS is unbearable.
- snowram 4y agoA fortress with a drawbridge in a peaceful biome guarantees you an easier time. With time, you'll learn that DF isn't meant to be a balanced game and that you can use that at your advantage.
- bombcar 4y agoYou can limit the number of dwarves in your config file to 25 or so, this will make "large fortress death" pretty much avoidable. You can pick extremely peaceful biomes to settle in. You can learn how to use traps and drawbridges (completely overpowered). You can learn how to make perfectly self-sufficient farms and trading crafts. Once those are in place I've never lost a fortress to anything but boredom.
- deleted 4y ago[deleted]
- hristov 4y agoYes. Once you get the hang of it, you will figure out where the dangers are and how to avoid them, and you can have a safe and prosperous fortress for ages. And without any cheating or exploits. The great thing about DF is that after the initial difficulty of figuring out the complex interactions, it is actually an easy game in many respects. If you look at the ratio of the amount of work you have to dedicate for necessities in comparison to the total work your fortress is capable of producing, well this ratio is actually the lowest for any city builder I am aware of. Even if your fortress reaches 200 dwarves (the usual maximum), you can still feed it with 2-3 farmers, 1-2 cooks and 1-2 brewers once you get them all experienced. You can have one experienced dwarf working on trade goods that will produce enough wealth to get you anything you wish to buy from the caravans. One clothier can make all the clothes your fortress needs. You do not have to fight invaders or monsters if you really do not want to. There is a way to seal off your fortress and make it impenetrable ... and then you just wait for the invaders to leave. But it is not that difficult to create a well armed, armored and trained military to head off any invading force. There is a complex stress system, but really it is not that difficult to keep your dwarves happy and free of stress. So once you have figured out all the possible pitfalls and how to avoid them you end up with this fortress that has massive amounts of spare production capacity. So you start doing fun stuff: building megaprojects, or trying to make the most beautiful and expensive objects and pampering your dwarves with every possible luxury, or making a powerful military and seeking out and fighting the monsters, etc. When they say losing is fun, losing happens in a couple of stages. First, when you are newbie you just kind of hit all the possible pitfalls that the game has for you. Ware-wolves, (or ware-tapirs), vampires, goblins, dwarves in strange moods going mad, goblins, underground monsters, necromancers, ghosts, drunken guests in your tavern, etc. And then you learn about them and how to deal with them. So then you get to the second stage of losing is fun. This is when you have a safe and prosperous fortress and get kind of bored so you embark on a grand and ambitious project, that turns out a little too ambitious and your entire fortress ends up flooded with lava. Or you get a military so powerful that you decide in hubris that you can face off any challenge and go to a place where really no mortal dwarf has any business going. But this second stage of fun losing is entirely optional. You can have a happy and prosperous fortress for as long as you want, once you have figured out the game.
- deleted 4y ago[deleted]
- OkayPhysicist 4y agoChoosing world gen settings and where you start your fortress is the difficulty select. During world gen, you can set the number of sites, (which includes goblin camps and the like), the natural savagery, and the number of beasts to very low, and set mineral abundance as high as possible As a beginner, you want the threat to be as low as possible (serene or calm), the climate to be warm, NO AQUIFER, and make sure that there's iron-bearing ore and coal. In such a situation, the worst you need worry about are some of the late game !!FUN!! sources, which are only really relevant if you delve too greedily and too deep.
- ruste 4y agoLower your population cap in the config file (I like 10-15) and don't pierce the cavern layers. This was a total gamechanger for me in terms of fun and fps :)
- Cogito 4y agoIn addition to what everyone else has said: This new release has added some additional difficulty settings that makes embarking on a peaceful adventure much easier. In particular, there are explicit difficulty settings that can be changed while in-game, and you can do things like disable different kinds of attacks. It is possible to turn off all attacks on your fort.
- LawTalkingGuy 4y agoPlay safe. You can ignore everything that goes on outside if you go underground but don't breach the caverns. Have a walled off trading area you can let traders and migrants into without them coming all the way into your fort. Grow simple plants and cook / brew them. You'll end up with a ton of food and drink and the time and safety to experiment from. In DF random things will happen (sieges, monsters, etc) but they don't cheat to get to you, with one glaring exception. If you have a path from your stuff (people or objects) to an enemy the enemy immediately knows it, scouting out the most-hidden paths instantly. To be locked down you need to have a raised drawbridge that actually blocks access. Turn on seasonal saves and replay when you lose, until you think you've lost in a cool and epic enough way that you'd rather remember it that way than restoring. But play out the fails for a while - often it's easier to recover than you'd think.