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> I got burned out with RimWorld recently Yeah. I like RimWorld but it constantly throws ridiculously powered raids against my startup village no matter what d
by inetknght 4y ago
> I got burned out with RimWorld recently
Yeah. I like RimWorld but it constantly throws ridiculously powered raids against my startup village no matter what difficulty settings I use. It's a story generator... but the stories aren't really that varied in my opinion.
- moffkalast 4y agoAI Story director: "And then everyone died. I SAID EVERYONE DIED, THE END"
- mcv 4y agoIt's a GRR Martin story generator?
- smoldesu 4y agoIf you respond the same way to raids every time, it will not feel very dynamic. However, there are a lot of defensive tools you unlock in the mid-to-late game that really spice up your combat. If you want things to feel fresh, try building a base around a few mortar launchers or build things out of stone and give everyone flamethrowers. The possibilities are fairly limitless.
- danuker 4y agoYou have too much wealth vs. defenses. Good and cheap defenses are intermittent walls (which have 75% cover).
- copx 4y agoRimWorld raids are actually ridiculously easy to defeat. The problem is that there are two ways to play RimWorld which will lead to very different results there. A.) You do what "makes sense" to a normal human being dealing with a real situation. B.) You know the algorithms and minmax. If do A.) the game can be incredibly frustrating as you watch the colony you spent hours carefully building go down in flames despite the fact that you seemingly did nothing wrong. In contrast, if you do B.) the game becomes so dead easy that you can't even impress other players anymore by starting alone, naked, as a tribal, on an ice sheet - with one leg! Have you ever wondered why RimWorld likes to throw that "Imperial Deserter" quest at you right at the beginning of the game? A.) people will think "This is silly, how could I possibly defeat an Imperial raid right at the start?" Meanwhile B.) people are like "Sure, no problem. I can build a wodden trap corridor on day 1 which will kill the entire raid before they can even see a single of my pawns." Also note that RimWorld raids are scaled according to colony wealth and number of pawns in the colony. Thus if you are an A.) player you are probably accidentally signing your own death sentence by e.g building fancy bed rooms for your pawns. Or givign your craftspeople chairs to sit on while they work.. I think the game needs to be rebalanced somehow to make it a less frutstating experience for A.) players. Cheesey tactics like kill boxes which exploit the stupidity of the AI, and seemingly non-sensical decisions like not letting your colonists have chairs, should only be required at the highest difficulty level IMO.
- ed312 4y agoYou just articulated why I kept getting really obsessed with, then extremely pissed off at Rimworld. It also didn't make much sense to my why you could build all this advanced future tech in-game but then needed to tame alpacas to leave your settlement...
- em3rgent0rdr 4y agoExactly! Route B turns into a tower-defense game, and for that reason I try to play by A for more enjoyment. The raids compensate for their dumb AI with sheer size. A smarter AI could be more challenging but use fewer soldier. And maybe the AI could adapt its tactics...like once they learn there is a big wall outside your fortress, then maybe they should park themselves outside and call sappers for support or air droppers to arrive first. Maybe the game could introduce cannons to counter wall building. And to prevent cave dwelling, maybe there could be some crucial supplies that spoil such that it is essential to have some trade, and so enemy armies instead of doing a dumb assault could instead do proper siege warfare to conquer you by depriving you of crucial supplies until you die of starvation, thrist, disease, like was done for most of human warfare history.
- morsch 4y agoI've had raids employ artillery and air drops against my walled compounds. Not sure if it's the computer adapting to my build, it's possible that it's just a late (or mid) game raid variation.
- inetknght 4y ago> I've had raids employ artillery and air drops against my walled compounds. Not only that, but the only defense against artillery is to build in a mountain. There isn't otherwise a defense against artillery except to go kill the artillery before it starts pounding you. And good luck doing that when you're outnumbered ten to one...
- ender341341 4y ago
- agolio 4y agoSome people will disagree with me, but you might enjoy the "save and load when you lose a fight" play-style. I played RimWorld that way and I had a thoroughly fun experience learning the tech-tree. It's arguably not the way the game is meant to be played, but for the casual player, it works
- inetknght 4y ago> you might enjoy the "save and load when you lose a fight" play-style. I've done that. But it gets repetitive when every fight has three or four or ten red pawns for every one of mine.