4 ms·
Interesting questions, arbitrarily hard to research. Attention seems to be reserved for events that occur in the sorts of tight loops that affect benchmark res
by moloch-hai 4y ago
Interesting questions, arbitrarily hard to research.
Attention seems to be reserved for events that occur in the sorts of tight loops that affect benchmark results. Thus, the first encounter with any branch may stall indefinitely long without (market) penalty.
Game coders have learned to batch their indirect calls according to actual destination, to throw the branch predictor a bone.