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where everyone had been pointing out the issues more than early enough The other variation I've experience is everything starts out great with a clear design a
by dagw 4y ago
where everyone had been pointing out the issues more than early enough
The other variation I've experience is everything starts out great with a clear design and reasonable time line. Then a couple of years later, when you are almost done, some people start worrying that what you're making might be a bit too 'niche' and start adding some 'minor' changes to make the it appeal to a larger demographic.
- Agentlien 4y agoI originally wrote but removed another paragraph (because I didn't want to make the comment too long) about another wrinkle... The worst production I was part of, which lead to a full year of crunch for my team, started with everyone saying we were way over scoped and then the studio leadership decided, halfway through production, to change the entire campaign to be built around five huge set pieces each of which required months of work to develop bespoke stuff only used in one mission.