4 ms·
Knowing that a game isn't fun (or good) does not mean that you know how to fix it. Or that you have the budget left to fix it. You can tell a book isn't fun bu
by pragmatick 4y ago
Knowing that a game isn't fun (or good) does not mean that you know how to fix it. Or that you have the budget left to fix it.
You can tell a book isn't fun but you may not know how to make it better.
Or the game may just go in a different direction that you originally planned. I've read about authors complaining that their characters didn't develop how they initially wanted and you may think "How is that possible?" but the same can happen with games (or software or any product you design).
- antifa 4y agoIMO 99% of bad games these days fall into 2 categories: - Indie devs who need to skill up/budget up/work on it more - big corp sweatshops that don't care because they're doing the micro-transaction whale hunting/gambling addiction angle.