2 ms·
> Unfortunately we gave up our right to own software when we let companies own the servers. Some games managed to balance this quite well despite no self-hoste
by alkonaut 4y ago
> Unfortunately we gave up our right to own software when we let companies own the servers.
Some games managed to balance this quite well despite no self-hosted servers, for example BF4 which allows community managed "rented" servers.
But one thing to note though is that nearly all of them will very quickly adopt global blacklists with cheaters. So for a community BF server you'd hook your server to a global anti cheat database, and any bans from the server would end up on the global cheater blacklist. While the choice of using a global blacklist was of course up to the administrators, it wouldn't be very easy to find a server that didn't use this type of system if you happened to be blacklisted.
So the community will invent exactly the same kind global bans that the game studio has. I never saw a problem with that (likely because I wasn't a false positive).