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The mouse as a controller is an amazing fluke, If asked to design the perfect controller for a first person game no one would build a mouse. But that thing desi
by somat 4y ago
The mouse as a controller is an amazing fluke, If asked to design the perfect controller for a first person game no one would build a mouse. But that thing designed to point at stuff on the screen turns out to be unmatched at looking around in 3d space. I think it is the huge range of precise motion it affords, hundreds of millimeters vs the single digits afforded by most other controllers.
So for the couch... I don't know... perhaps a vr hand controller would work. I Have never tried one, so I do not know if they are as precise as a mouse.
The keyboard is the weak point in the mouse and keyboard setup, it is nice because it has a lot of buttons, but there is no subtlety to it, just a bunch of binary buttons. does any one make a one handed thumbstick controller? Something like the wii nunchuck controller. A long time ago microsoft made the strategic commander, a sort of captive mouse with a lot of buttons for your left hand. I never had one but it looked like a good idea. I have a spacemouse(if you squint it is sort of the same thing) but have never been able to map the controls in a way that felt satisfying.
- mckirk 4y agoYour point about keyboards isn't necessarily true anymore, since there are now a few keyboards with Hall effect sensors that allow for analog input. That's probably the future of gaming keyboards, but it can also be pretty nice for people using it primarily for typing, since you can configure the activation behavior (how much travel, etc) for each key to perfectly match your preference.