4 ms·
This isn't published to crates.io yet, but I'm excited to share this work I've been doing. This makes egui, as far as I know, the first pure-Rust GUI toolkit to
by mwcampbell 4y ago
This isn't published to crates.io yet, but I'm excited to share this work I've been doing. This makes egui, as far as I know, the first pure-Rust GUI toolkit to implement platform-native accessibility APIs, and possibly the first immediate-mode GUI to do so as well (albeit with an intermediate retained tree).
- ogoffart 4y agoSlint has had accessibility support before. (But it was arguably done by calling into a C++ library, so technically not pure rust.) https://github.com/slint-ui/slint/pull/1294 https://github.com/slint-ui/slint/pull/1294
- mwcampbell 4y agoAh yes, I didn't mean to dismiss the work your team has already done. Just got over-excited, I guess. Anyway, thanks for the work you've already done on accessibility. It should now be straightforward to connect Slint's existing accessibility support to AccessKit, if you wish.